Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle * removed cog from default.yml so all checks will pass I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed * updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos * added renault spawner that was missing and changed some minor stuff * moved a escape pod from med/sci hallway to northern maints * added shutters to the brig and added vents and scrubbers where they were missing in the halls * extended salv's docking port so they can dock * Fixed according to cog review thread * fix pools * fix PostMapInitTest * Update MapLoadBenchmark.cs * added cap and hop spawn that i just forgot to add??????????????????? * fixed again --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
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@@ -46,7 +46,7 @@ public class MapLoadBenchmark
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PoolManager.Shutdown();
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}
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public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry", "Oasis" };
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public static readonly string[] MapsSource = { "Empty", "Box", "Bagel", "Dev", "CentComm", "Atlas", "Core", "TestTeg", "Saltern", "Packed", "Omega", "Cluster", "Reach", "Origin", "Meta", "Marathon", "Europa", "MeteorArena", "Fland", "Barratry", "Oasis", "Cog" };
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[ParamsSource(nameof(MapsSource))]
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public string Map;
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