Pulling rotation adjustment, newton's third law, entitycoordinates for moveto (#5141)
* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location * Pulling: Implement Newton's Third Law in regards to puller/pullee physics Weightless condition was determined not to be necessary * Fix pull-to-position on actively rotating/moving grids + fixes for rebase
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@@ -140,7 +140,7 @@ namespace Content.Shared.Pulling
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ForceRelationship(null, pullable);
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}
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public void ForceSetMovingTo(SharedPullableComponent pullable, MapCoordinates? movingTo)
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public void ForceSetMovingTo(SharedPullableComponent pullable, EntityCoordinates? movingTo)
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{
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if (pullable.MovingTo == movingTo)
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{
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