Pulling rotation adjustment, newton's third law, entitycoordinates for moveto (#5141)

* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location

* Pulling: Implement Newton's Third Law in regards to puller/pullee physics

Weightless condition was determined not to be necessary

* Fix pull-to-position on actively rotating/moving grids + fixes for rebase
This commit is contained in:
20kdc
2021-11-07 02:16:49 +00:00
committed by GitHub
parent 900f3e798d
commit 206f054cdf
5 changed files with 32 additions and 18 deletions

View File

@@ -36,7 +36,7 @@ namespace Content.Shared.Pulling.Components
public bool BeingPulled => Puller != null;
public MapCoordinates? MovingTo { get; set; }
public EntityCoordinates? MovingTo { get; set; }
public override ComponentState GetComponentState(ICommonSession player)
{