Pulling rotation adjustment, newton's third law, entitycoordinates for moveto (#5141)
* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location * Pulling: Implement Newton's Third Law in regards to puller/pullee physics Weightless condition was determined not to be necessary * Fix pull-to-position on actively rotating/moving grids + fixes for rebase
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@@ -36,7 +36,7 @@ namespace Content.Shared.Pulling.Components
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public bool BeingPulled => Puller != null;
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public MapCoordinates? MovingTo { get; set; }
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public EntityCoordinates? MovingTo { get; set; }
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public override ComponentState GetComponentState(ICommonSession player)
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{
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