Thieving component and Thieving Gloves (#9158)
* Thieving component and gloves * Fixes popup issue * Forgot to add it for hands * Adds a bool datafield * Comments * Requested changes
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@@ -3,6 +3,7 @@ using Content.Shared.Electrocution;
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using Content.Shared.Explosion;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Slippery;
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using Content.Shared.Strip.Components;
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namespace Content.Shared.Inventory;
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@@ -15,6 +16,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, SlipAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshMovementSpeedModifiersEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, BeforeStripEvent>(RelayInventoryEvent);
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}
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protected void RelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, T args) where T : EntityEventArgs, IInventoryRelayEvent
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