Change OpenUI into ToggleUI on the client side. (#2036)
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@@ -34,7 +34,7 @@ namespace Content.Client.GameObjects.Components.Storage
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base.OnAdd();
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Window = new StorageWindow()
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{StorageEntity = this, Title = Owner.Name};
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{ StorageEntity = this, Title = Owner.Name };
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}
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public override void OnRemove()
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@@ -55,7 +55,7 @@ namespace Content.Client.GameObjects.Components.Storage
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break;
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//Opens the UI
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case OpenStorageUIMessage _:
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OpenUI();
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ToggleUI();
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break;
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case CloseStorageUIMessage _:
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CloseUI();
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@@ -76,11 +76,14 @@ namespace Content.Client.GameObjects.Components.Storage
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}
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/// <summary>
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/// Opens the storage UI
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/// Opens the storage UI if closed. Closes it if opened.
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/// </summary>
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private void OpenUI()
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private void ToggleUI()
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{
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Window.Open();
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if (Window.IsOpen)
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Window.Close();
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else
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Window.Open();
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}
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private void CloseUI()
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@@ -107,8 +110,8 @@ namespace Content.Client.GameObjects.Components.Storage
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private Label Information;
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public ClientStorageComponent StorageEntity;
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private StyleBoxFlat _HoveredBox = new StyleBoxFlat {BackgroundColor = Color.Black.WithAlpha(0.35f)};
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private StyleBoxFlat _unHoveredBox = new StyleBoxFlat {BackgroundColor = Color.Black.WithAlpha(0.0f)};
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private StyleBoxFlat _HoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.35f) };
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private StyleBoxFlat _unHoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.0f) };
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protected override Vector2? CustomSize => (180, 320);
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