Airlocks now have a random pitch for deny sound (#1116)
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using Content.Client.GameObjects.Components.Wires;
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using Content.Client.GameObjects.Components.Wires;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Doors;
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using Robust.Client.Animations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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@@ -80,7 +81,7 @@ namespace Content.Client.GameObjects.Components.Doors
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var sound = new AnimationTrackPlaySound();
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var sound = new AnimationTrackPlaySound();
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DenyAnimation.AnimationTracks.Add(sound);
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DenyAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(denySound, 0));
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(denySound, 0, () => AudioHelpers.WithVariation(0.05f)));
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}
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}
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}
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}
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