Remove unused imports (#1431)

We don't support .Net Framework anymore.
This commit is contained in:
DrSmugleaf
2020-07-20 02:06:51 +02:00
committed by GitHub
parent 2c0abe3f70
commit 202954efe2
10 changed files with 6 additions and 40 deletions

View File

@@ -1,6 +1,3 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Shared.Access; using Content.Shared.Access;

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@@ -1,7 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System.Collections.Generic;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components.Clothing; using Content.Client.GameObjects.Components.Clothing;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
@@ -10,7 +7,6 @@ using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,7 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System.Collections.Generic;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Client.Interfaces.GameObjects; using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface; using Content.Client.UserInterface;
@@ -10,9 +7,7 @@ using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;

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@@ -1,6 +1,3 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Text; using System.Text;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;

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@@ -1,6 +1,3 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Client.GameObjects.Components.Research; using Content.Client.GameObjects.Components.Research;
using Content.Shared.Materials; using Content.Shared.Materials;

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@@ -1,7 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;

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@@ -1,7 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;

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@@ -1,8 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System;
// ReSharper disable once RedundantUsingDirective
using System;
using Robust.Shared.Utility;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;

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@@ -1,6 +1,3 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.Research; using Content.Shared.Research;

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@@ -1,7 +1,4 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct using System;
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using System;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;