Adds temperature to solutions (#5834)
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using System;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Chemistry.ReactionEffects
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{
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/// <summary>
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/// Sets the temperature of the solution involved with the reaction to a new value.
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/// </summary>
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[DataDefinition]
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public class SetSolutionTemperatureEffect : ReagentEffect
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{
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/// <summary>
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/// The temperature to set the solution to.
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/// </summary>
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[DataField("temperature", required: true)] private float _temperature;
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public override void Effect(ReagentEffectArgs args)
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{
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var solution = args.Source;
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if (solution == null)
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return;
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solution.Temperature = _temperature;
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}
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}
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/// <summary>
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/// Adjusts the temperature of the solution involved in the reaction.
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/// </summary>
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[DataDefinition]
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public class AdjustSolutionTemperatureEffect : ReagentEffect
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{
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/// <summary>
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/// The total change in the thermal energy of the solution.
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/// </summary>
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[DataField("delta", required: true)] protected float Delta;
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/// <summary>
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/// The minimum temperature this effect can reach.
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/// </summary>
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[DataField("minTemp")] private float _minTemp = 0.0f;
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/// <summary>
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/// The maximum temperature this effect can reach.
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/// </summary>
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[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
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/// <summary>
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/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
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/// </summary>
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[DataField("scaled")] private bool _scaled;
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/// <summary>
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///
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/// </summary>
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/// <param name="solution"></param>
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/// <returns></returns>
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protected virtual float GetDeltaT(Solution solution) => Delta;
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public override void Effect(ReagentEffectArgs args)
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{
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var solution = args.Source;
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if (solution == null)
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return;
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var deltaT = GetDeltaT(solution);
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if (_scaled)
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deltaT = deltaT * (float) args.Quantity;
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if (deltaT == 0.0d)
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return;
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if (deltaT > 0.0d && solution.Temperature >= _maxTemp)
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return;
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if (deltaT < 0.0d && solution.Temperature <= _minTemp)
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return;
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solution.Temperature = MathF.Max(MathF.Min(solution.Temperature + deltaT, _minTemp), _maxTemp);
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}
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}
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/// <summary>
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/// Adjusts the thermal energy of the solution involved in the reaction.
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/// </summary>
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public class AdjustSolutionThermalEnergyEffect : AdjustSolutionTemperatureEffect
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{
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protected override float GetDeltaT(Solution solution)
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{
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var heatCapacity = solution.HeatCapacity;
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if (heatCapacity == 0.0f)
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return 0.0f;
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return Delta / heatCapacity;
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}
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}
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}
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