Localize planet dataset names (#33398)
* Localize planet names (borer) * DatasetPrototype -> LocalizedDatasetPrototype * Apply requested changes
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@@ -34,10 +34,11 @@ public sealed class GatewayGeneratorSystem : EntitySystem
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[Dependency] private readonly GatewaySystem _gateway = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedSalvageSystem _salvage = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[ValidatePrototypeId<DatasetPrototype>]
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private const string PlanetNames = "names_borer";
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[ValidatePrototypeId<LocalizedDatasetPrototype>]
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private const string PlanetNames = "NamesBorer";
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// TODO:
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// Fix shader some more
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@@ -102,7 +103,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
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var mapId = _mapManager.CreateMap();
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var mapUid = _mapManager.GetMapEntityId(mapId);
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var gatewayName = SharedSalvageSystem.GetFTLName(_protoManager.Index<DatasetPrototype>(PlanetNames), seed);
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var gatewayName = _salvage.GetFTLName(_protoManager.Index<LocalizedDatasetPrototype>(PlanetNames), seed);
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_metadata.SetEntityName(mapUid, gatewayName);
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var origin = new Vector2i(random.Next(-MaxOffset, MaxOffset), random.Next(-MaxOffset, MaxOffset));
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