Entities now require a location when being spawned.

This commit is contained in:
Acruid
2019-12-16 21:44:24 -08:00
parent 12261c5b56
commit 1fe09c580c
17 changed files with 27 additions and 32 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Server.GameObjects.Components.Sound;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Interfaces.GameObjects;
@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
return null;
}
var projectile = Owner.EntityManager.SpawnEntity(bullet.ProjectileType);
var projectile = Owner.EntityManager.SpawnEntity(bullet.ProjectileType, Owner.Transform.GridPosition);
bullet.Spent = true;
CycleChamberedBullet(0);