Entities now require a location when being spawned.
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@@ -223,7 +223,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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_availableSpawnCount -= 1;
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bullet = Owner.EntityManager.SpawnEntity(FillType);
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bullet = Owner.EntityManager.SpawnEntity(FillType, Owner.Transform.GridPosition);
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}
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else
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{
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