Entities now require a location when being spawned.

This commit is contained in:
Acruid
2019-12-16 21:44:24 -08:00
parent 12261c5b56
commit 1fe09c580c
17 changed files with 27 additions and 32 deletions

View File

@@ -223,7 +223,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
}
_availableSpawnCount -= 1;
bullet = Owner.EntityManager.SpawnEntity(FillType);
bullet = Owner.EntityManager.SpawnEntity(FillType, Owner.Transform.GridPosition);
}
else
{