Entities now require a location when being spawned.

This commit is contained in:
Acruid
2019-12-16 21:44:24 -08:00
parent 12261c5b56
commit 1fe09c580c
17 changed files with 27 additions and 32 deletions

View File

@@ -202,10 +202,10 @@ namespace Content.Server.GameObjects.Components.Power
switch (BulbType)
{
case LightBulbType.Tube:
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightTube"));
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightTube", Owner.Transform.GridPosition));
break;
case LightBulbType.Bulb:
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightBulb"));
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightBulb", Owner.Transform.GridPosition));
break;
}
}