ECS APCs (#6118)
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156
Content.Server/Power/EntitySystems/ApcSystem.cs
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156
Content.Server/Power/EntitySystems/ApcSystem.cs
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using System;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class ApcSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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SubscribeLocalEvent<ApcComponent, MapInitEvent>(OnApcInit);
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SubscribeLocalEvent<ApcComponent, ChargeChangedEvent>(OnBatteryChargeChanged);
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SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ChargeChangedEvent args)
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{
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UpdateApcState(uid, component);
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}
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private void OnApcInit(EntityUid uid, ApcComponent component, MapInitEvent args)
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{
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UpdateApcState(uid, component);
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}
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private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
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{
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TryComp<AccessReaderComponent>(uid, out var access);
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if (args.Session.AttachedEntity == null)
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return;
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if (access == null || _accessReader.IsAllowed(access, args.Session.AttachedEntity.Value))
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{
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component.MainBreakerEnabled = !component.MainBreakerEnabled;
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Comp<PowerNetworkBatteryComponent>(uid).CanDischarge = component.MainBreakerEnabled;
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UpdateUIState(uid, component);
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SoundSystem.Play(Filter.Pvs(uid), component.OnReceiveMessageSound.GetSound(), uid, AudioParams.Default.WithVolume(-2f));
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}
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else
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{
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_popupSystem.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
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Filter.Entities(args.Session.AttachedEntity.Value));
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}
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}
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public void UpdateApcState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return;
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var newState = CalcChargeState(uid, apc, battery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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apc.LastChargeStateTime = _gameTiming.CurTime;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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}
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var extPowerState = CalcExtPowerState(uid, apc, battery);
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if (extPowerState != apc.LastExternalState
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|| apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastExternalState = extPowerState;
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apc.LastUiUpdate = _gameTiming.CurTime;
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UpdateUIState(uid, apc, battery);
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}
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}
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public void UpdateUIState(EntityUid uid,
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ApcComponent? apc = null,
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BatteryComponent? battery = null,
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ServerUserInterfaceComponent? ui = null)
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{
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if (!Resolve(uid, ref apc, ref battery, ref ui))
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return;
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if (_userInterfaceSystem.GetUiOrNull(uid, ApcUiKey.Key, ui) is { } bui)
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{
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bui.SetState(new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.LastExternalState, battery.CurrentCharge / battery.MaxCharge));
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}
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}
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public ApcChargeState CalcChargeState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return ApcChargeState.Lack;
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var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
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if (chargeFraction > ApcComponent.HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
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var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
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return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
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}
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public ApcExternalPowerState CalcExtPowerState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return ApcExternalPowerState.None;
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var netBat = Comp<PowerNetworkBatteryComponent>(uid);
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if (netBat.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentCharge / battery.MaxCharge, 1))
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{
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return ApcExternalPowerState.None;
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}
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var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
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if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
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{
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return ApcExternalPowerState.Low;
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}
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return ApcExternalPowerState.Good;
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}
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}
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}
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