Improve marker visualization for mapping.

Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
This commit is contained in:
Pieter-Jan Briers
2020-05-24 01:47:14 +02:00
parent 4b7937b4a1
commit 1fca133688
4 changed files with 75 additions and 18 deletions

View File

@@ -0,0 +1,30 @@
using Content.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.Components.Markers
{
[RegisterComponent]
public sealed class MarkerComponent : Component
{
public override string Name => "Marker";
protected override void Startup()
{
base.Startup();
UpdateVisibility();
}
public void UpdateVisibility()
{
var system = EntitySystem.Get<MarkerSystem>();
if (Owner.TryGetComponent(out ISpriteComponent sprite))
{
sprite.Visible = system.MarkersVisible;
}
}
}
}