Removes CannyFastMath usage from Atmos.
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@@ -11,8 +11,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Math = CannyFastMath.Math;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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{
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@@ -1,4 +1,5 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.Atmos;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Physics;
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@@ -8,8 +9,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Logger = Robust.Shared.Log.Logger;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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{
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@@ -52,13 +51,13 @@ namespace Content.Server.Atmos
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if (maxForce > ThrowForce && throwTarget != GridCoordinates.InvalidGrid)
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if (maxForce > ThrowForce && throwTarget != GridCoordinates.InvalidGrid)
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{
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{
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var moveForce = MathF.Min(maxForce * MathF.Clamp(moveProb, 0, 100) / 100f, 50f);
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 50f);
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var pos = throwTarget.Position - transform.GridPosition.Position;
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var pos = throwTarget.Position - transform.GridPosition.Position;
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LinearVelocity = pos * moveForce;
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LinearVelocity = pos * moveForce;
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}
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}
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else
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else
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{
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{
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var moveForce = MathF.Min(maxForce * MathF.Clamp(moveProb, 0, 100) / 100f, 25f);
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 25f);
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LinearVelocity = direction.ToVec() * moveForce;
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LinearVelocity = direction.ToVec() * moveForce;
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}
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}
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@@ -1,5 +1,5 @@
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#nullable enable
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#nullable enable
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using CannyFastMath;
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using System;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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@@ -18,8 +18,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.Atmos
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namespace Content.Server.Atmos
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{
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{
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@@ -140,7 +138,7 @@ namespace Content.Server.Atmos
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{
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{
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if(_soundCooldown == 0)
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if(_soundCooldown == 0)
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Effects/space_wind.ogg",
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Effects/space_wind.ogg",
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GridIndices.ToGridCoordinates(_mapManager, GridIndex), AudioHelpers.WithVariation(0.125f).WithVolume(MathF.Clamp(PressureDifference / 10, 10, 100)));
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GridIndices.ToGridCoordinates(_mapManager, GridIndex), AudioHelpers.WithVariation(0.125f).WithVolume(Math.Clamp(PressureDifference / 10, 10, 100)));
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}
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}
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@@ -812,7 +810,7 @@ namespace Content.Server.Atmos
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private void HandleDecompressionFloorRip(float sum)
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private void HandleDecompressionFloorRip(float sum)
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{
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{
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if (sum > 20 && _robustRandom.Prob(MathF.Clamp(sum / 100, 0.005f, 0.5f)))
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if (sum > 20 && _robustRandom.Prob(Math.Clamp(sum / 100, 0.005f, 0.5f)))
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_gridAtmosphereComponent.PryTile(GridIndices);
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_gridAtmosphereComponent.PryTile(GridIndices);
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}
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}
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@@ -1,5 +1,5 @@
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using System.Runtime.CompilerServices;
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using System;
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using CannyFastMath;
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using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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