Removes CannyFastMath usage from Atmos.
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@@ -1,4 +1,5 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Atmos;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.Physics;
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@@ -8,8 +9,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Random;
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using Logger = Robust.Shared.Log.Logger;
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using MathF = CannyFastMath.MathF;
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namespace Content.Server.Atmos
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{
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@@ -52,13 +51,13 @@ namespace Content.Server.Atmos
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if (maxForce > ThrowForce && throwTarget != GridCoordinates.InvalidGrid)
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{
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var moveForce = MathF.Min(maxForce * MathF.Clamp(moveProb, 0, 100) / 100f, 50f);
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 50f);
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var pos = throwTarget.Position - transform.GridPosition.Position;
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LinearVelocity = pos * moveForce;
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}
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else
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{
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var moveForce = MathF.Min(maxForce * MathF.Clamp(moveProb, 0, 100) / 100f, 25f);
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var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 25f);
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LinearVelocity = direction.ToVec() * moveForce;
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}
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