Set alert level command (#8507)
* Add force mode for setting alert level * Add console command for changing alert level * Filename typo * Return delta disableSelection property * Make locked a component property * Not lock green level after nuke disarm
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@@ -22,6 +22,11 @@ public sealed class AlertLevelComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] public string CurrentLevel = string.Empty;
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/// <summary>
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/// Is current station level can be changed by crew.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] public bool IsLevelLocked = false;
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[ViewVariables] public const float Delay = 300;
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[ViewVariables] public float CurrentDelay = 0;
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[ViewVariables] public bool ActiveDelay;
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@@ -40,7 +45,7 @@ public sealed class AlertLevelComponent : Component
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return false;
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}
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return level.Selectable && !level.DisableSelection;
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return level.Selectable && !level.DisableSelection && !IsLevelLocked;
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}
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}
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}
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@@ -20,7 +20,7 @@ public sealed class AlertLevelPrototype : IPrototype
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/// Default level that the station is on upon initialization.
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/// If this isn't in the dictionary, this will default to whatever .First() gives.
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/// </summary>
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[DataField("defaultLevel")] public string DefaultLevel { get; }= default!;
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[DataField("defaultLevel")] public string DefaultLevel { get; } = default!;
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}
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/// <summary>
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@@ -85,8 +85,9 @@ public sealed class AlertLevelSystem : EntitySystem
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/// <param name="playSound">Play the alert level's sound.</param>
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/// <param name="announce">Say the alert level's announcement.</param>
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/// <param name="force">Force the alert change. This applies if the alert level is not selectable or not.</param>
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/// <param name="locked">Will it be possible to change level by crew.</param>
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public void SetLevel(EntityUid station, string level, bool playSound, bool announce, bool force = false,
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MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null)
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bool locked = false, MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null)
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{
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if (!Resolve(station, ref component, ref dataComponent)
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|| component.AlertLevels == null
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@@ -99,7 +100,8 @@ public sealed class AlertLevelSystem : EntitySystem
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if (!force)
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{
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if (!detail.Selectable
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|| component.CurrentDelay > 0)
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|| component.CurrentDelay > 0
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|| component.IsLevelLocked)
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{
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return;
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}
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@@ -109,6 +111,7 @@ public sealed class AlertLevelSystem : EntitySystem
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}
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component.CurrentLevel = level;
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component.IsLevelLocked = locked;
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var stationName = dataComponent.EntityName;
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60
Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
Normal file
60
Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
Normal file
@@ -0,0 +1,60 @@
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using Content.Server.Administration;
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using Content.Server.AlertLevel;
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using Content.Server.Players;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.AlertLevel.Commands
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{
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[UsedImplicitly]
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[AdminCommand(AdminFlags.Fun)]
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public sealed class SetAlertLevelCommand : IConsoleCommand
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{
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public string Command => "setalertlevel";
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public string Description => "Set current station alert level.";
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public string Help => "setalertlevel <level> [locked]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteError("Incorrect number of arguments. " + Help);
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return;
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}
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var locked = false;
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if (args.Length > 1 && !bool.TryParse(args[1], out locked))
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{
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shell.WriteLine("Invalid boolean flag");
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return;
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}
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You cannot run this from the server or without an attached entity.");
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return;
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}
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var playerEntityUid = player.AttachedEntity;
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if (playerEntityUid == null)
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{
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shell.WriteLine("You cannot run this from the server or without an attached entity.");
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return;
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}
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var stationUid = EntitySystem.Get<StationSystem>().GetOwningStation(playerEntityUid.Value);
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if (stationUid == null)
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{
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shell.WriteLine("You must be on grid of station code that you are going to change.");
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return;
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}
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var level = args[0];
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EntitySystem.Get<AlertLevelSystem>().SetLevel(stationUid.Value, level, true, true, true, locked);
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}
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}
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}
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@@ -333,7 +333,7 @@ namespace Content.Server.Nuke
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// Otherwise, you could set every station to whatever AlertLevelOnActivate is.
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if (stationUid != null)
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{
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_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true);
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_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true, true);
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}
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// warn a crew
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