Set alert level command (#8507)

* Add force mode for setting alert level

* Add console command for changing alert level

* Filename typo

* Return delta disableSelection property

* Make locked a component property

* Not lock green level after nuke disarm
This commit is contained in:
Morbo
2022-05-29 07:36:50 +03:00
committed by GitHub
parent 594499a9a2
commit 1fc7c72b22
5 changed files with 73 additions and 5 deletions

View File

@@ -22,6 +22,11 @@ public sealed class AlertLevelComponent : Component
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] public string CurrentLevel = string.Empty; [ViewVariables(VVAccess.ReadWrite)] public string CurrentLevel = string.Empty;
/// <summary>
/// Is current station level can be changed by crew.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] public bool IsLevelLocked = false;
[ViewVariables] public const float Delay = 300; [ViewVariables] public const float Delay = 300;
[ViewVariables] public float CurrentDelay = 0; [ViewVariables] public float CurrentDelay = 0;
[ViewVariables] public bool ActiveDelay; [ViewVariables] public bool ActiveDelay;
@@ -40,7 +45,7 @@ public sealed class AlertLevelComponent : Component
return false; return false;
} }
return level.Selectable && !level.DisableSelection; return level.Selectable && !level.DisableSelection && !IsLevelLocked;
} }
} }
} }

View File

@@ -85,8 +85,9 @@ public sealed class AlertLevelSystem : EntitySystem
/// <param name="playSound">Play the alert level's sound.</param> /// <param name="playSound">Play the alert level's sound.</param>
/// <param name="announce">Say the alert level's announcement.</param> /// <param name="announce">Say the alert level's announcement.</param>
/// <param name="force">Force the alert change. This applies if the alert level is not selectable or not.</param> /// <param name="force">Force the alert change. This applies if the alert level is not selectable or not.</param>
/// <param name="locked">Will it be possible to change level by crew.</param>
public void SetLevel(EntityUid station, string level, bool playSound, bool announce, bool force = false, public void SetLevel(EntityUid station, string level, bool playSound, bool announce, bool force = false,
MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null) bool locked = false, MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null)
{ {
if (!Resolve(station, ref component, ref dataComponent) if (!Resolve(station, ref component, ref dataComponent)
|| component.AlertLevels == null || component.AlertLevels == null
@@ -99,7 +100,8 @@ public sealed class AlertLevelSystem : EntitySystem
if (!force) if (!force)
{ {
if (!detail.Selectable if (!detail.Selectable
|| component.CurrentDelay > 0) || component.CurrentDelay > 0
|| component.IsLevelLocked)
{ {
return; return;
} }
@@ -109,6 +111,7 @@ public sealed class AlertLevelSystem : EntitySystem
} }
component.CurrentLevel = level; component.CurrentLevel = level;
component.IsLevelLocked = locked;
var stationName = dataComponent.EntityName; var stationName = dataComponent.EntityName;

View File

@@ -0,0 +1,60 @@
using Content.Server.Administration;
using Content.Server.AlertLevel;
using Content.Server.Players;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server.AlertLevel.Commands
{
[UsedImplicitly]
[AdminCommand(AdminFlags.Fun)]
public sealed class SetAlertLevelCommand : IConsoleCommand
{
public string Command => "setalertlevel";
public string Description => "Set current station alert level.";
public string Help => "setalertlevel <level> [locked]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteError("Incorrect number of arguments. " + Help);
return;
}
var locked = false;
if (args.Length > 1 && !bool.TryParse(args[1], out locked))
{
shell.WriteLine("Invalid boolean flag");
return;
}
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("You cannot run this from the server or without an attached entity.");
return;
}
var playerEntityUid = player.AttachedEntity;
if (playerEntityUid == null)
{
shell.WriteLine("You cannot run this from the server or without an attached entity.");
return;
}
var stationUid = EntitySystem.Get<StationSystem>().GetOwningStation(playerEntityUid.Value);
if (stationUid == null)
{
shell.WriteLine("You must be on grid of station code that you are going to change.");
return;
}
var level = args[0];
EntitySystem.Get<AlertLevelSystem>().SetLevel(stationUid.Value, level, true, true, true, locked);
}
}
}

View File

@@ -333,7 +333,7 @@ namespace Content.Server.Nuke
// Otherwise, you could set every station to whatever AlertLevelOnActivate is. // Otherwise, you could set every station to whatever AlertLevelOnActivate is.
if (stationUid != null) if (stationUid != null)
{ {
_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true); _alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true, true);
} }
// warn a crew // warn a crew