Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging
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@@ -183,7 +183,7 @@ public sealed class MaterialArbitrageTest
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var spawnedPrice = await GetSpawnedPrice(spawnedEnts);
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var price = await GetPrice(id);
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if (spawnedPrice > 0 && price > 0)
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Assert.That(spawnedPrice, Is.LessThanOrEqualTo(price), $"{id} increases in price after being destroyed");
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Assert.That(spawnedPrice, Is.LessThanOrEqualTo(price), $"{id} increases in price after being destroyed\nEntities spawned on destruction: {string.Join(',', spawnedEnts)}");
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// Check lathe production
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if (latheRecipes.TryGetValue(id, out var recipe))
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