Fix spent casing state
This commit is contained in:
@@ -10,7 +10,7 @@
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netsync: false
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netsync: false
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directional: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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state: spent
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drawdepth: FloorObjects
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drawdepth: FloorObjects
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@@ -10,7 +10,7 @@
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netsync: false
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netsync: false
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directional: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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state: spent
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drawdepth: FloorObjects
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drawdepth: FloorObjects
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@@ -10,7 +10,7 @@
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netsync: false
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netsync: false
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directional: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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state: spent
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drawdepth: FloorObjects
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drawdepth: FloorObjects
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@@ -10,7 +10,7 @@
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netsync: false
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netsync: false
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directional: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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state: spent
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drawdepth: FloorObjects
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drawdepth: FloorObjects
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