Fix spent casing state

This commit is contained in:
Víctor Aguilera Puerto
2020-10-09 20:47:06 +02:00
parent b168a7926f
commit 1fa960d5d6
4 changed files with 4 additions and 4 deletions

View File

@@ -10,7 +10,7 @@
netsync: false netsync: false
directional: false directional: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
state: s-casing state: spent
drawdepth: FloorObjects drawdepth: FloorObjects

View File

@@ -10,7 +10,7 @@
netsync: false netsync: false
directional: false directional: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
state: s-casing state: spent
drawdepth: FloorObjects drawdepth: FloorObjects

View File

@@ -10,7 +10,7 @@
netsync: false netsync: false
directional: false directional: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
state: s-casing state: spent
drawdepth: FloorObjects drawdepth: FloorObjects

View File

@@ -10,7 +10,7 @@
netsync: false netsync: false
directional: false directional: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
state: s-casing state: spent
drawdepth: FloorObjects drawdepth: FloorObjects