Fix character UI being broken.
Also transition everything away from tscn files.
This commit is contained in:
@@ -9,6 +9,7 @@ using Robust.Shared.Utility;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Interfaces.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Actor
|
||||
{
|
||||
@@ -41,9 +42,7 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
var UIcomponents = Owner.GetAllComponents<ICharacterUI>();
|
||||
_window = new CharacterWindow(UIcomponents);
|
||||
|
||||
//Add to screen the window and hide it
|
||||
_window.AddToScreen();
|
||||
_window.Close();
|
||||
|
||||
//Toggle window visible/invisible on keypress
|
||||
_openMenuCmdHandler = InputCmdHandler.FromDelegate(session => {
|
||||
@@ -81,17 +80,24 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
/// </summary>
|
||||
public class CharacterWindow : SS14Window
|
||||
{
|
||||
protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Mobs/CharacterWindow.tscn");
|
||||
private readonly VBoxContainer _contentsVBox;
|
||||
|
||||
public CharacterWindow(IEnumerable<ICharacterUI> windowcomponents) : base(IoCManager.Resolve<IDisplayManager>())
|
||||
public CharacterWindow(IEnumerable<ICharacterUI> windowComponents) : base(IoCManager.Resolve<IDisplayManager>())
|
||||
{
|
||||
Title = "Character";
|
||||
HideOnClose = true;
|
||||
Visible = false;
|
||||
|
||||
_contentsVBox = new VBoxContainer();
|
||||
Contents.AddChild(_contentsVBox);
|
||||
|
||||
// TODO: sort window components by priority of window component
|
||||
foreach(var element in windowcomponents.OrderByDescending(x => x.Priority))
|
||||
foreach (var element in windowComponents.OrderBy(x => x.Priority))
|
||||
{
|
||||
Contents.AddChild(element.Scene);
|
||||
_contentsVBox.AddChild(element.Scene);
|
||||
}
|
||||
|
||||
HideOnClose = true;
|
||||
Size = CombinedMinimumSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,16 +171,11 @@ namespace Content.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Temporary window to hold the basis for inventory hud
|
||||
/// </summary>
|
||||
private class InventoryWindow : PanelContainer
|
||||
private class InventoryWindow : GridContainer
|
||||
{
|
||||
private int elements_x;
|
||||
|
||||
private GridContainer GridContainer;
|
||||
private List<Slots> IndexedSlots;
|
||||
private Dictionary<Slots, InventoryButton> InventorySlots = new Dictionary<Slots, InventoryButton>(); //ordered dictionary?
|
||||
private ClientInventoryComponent InventoryComponent;
|
||||
|
||||
protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Mobs/HumanInventory.tscn");
|
||||
private readonly ClientInventoryComponent InventoryComponent;
|
||||
|
||||
public InventoryWindow(ClientInventoryComponent inventory)
|
||||
{
|
||||
@@ -192,15 +187,13 @@ namespace Content.Client.GameObjects
|
||||
/// </summary>
|
||||
public void CreateInventory(Inventory inventory)
|
||||
{
|
||||
elements_x = inventory.Columns;
|
||||
Columns = inventory.Columns;
|
||||
|
||||
GridContainer = (GridContainer)GetChild("CenterContainer").GetChild("GridContainer");
|
||||
GridContainer.Columns = elements_x;
|
||||
IndexedSlots = new List<Slots>(inventory.SlotMasks);
|
||||
|
||||
foreach (Slots slot in IndexedSlots)
|
||||
foreach (var slot in IndexedSlots)
|
||||
{
|
||||
InventoryButton newbutton = new InventoryButton(slot);
|
||||
var newButton = new InventoryButton(slot);
|
||||
|
||||
if (slot == Slots.NONE)
|
||||
{
|
||||
@@ -210,17 +203,17 @@ namespace Content.Client.GameObjects
|
||||
else
|
||||
{
|
||||
// Store slot button and give it the default onpress behavior for empty elements
|
||||
newbutton.GetChild<Button>("Button").OnPressed += AddToInventory;
|
||||
InventorySlots.Add(slot, newbutton);
|
||||
newButton.GetChild<Button>("Button").OnPressed += AddToInventory;
|
||||
InventorySlots.Add(slot, newButton);
|
||||
}
|
||||
|
||||
if (SlotNames.ContainsKey(slot))
|
||||
{
|
||||
var button = newbutton.GetChild<Button>("Button");
|
||||
var button = newButton.GetChild<Button>("Button");
|
||||
button.Text = button.ToolTip = SlotNames[slot];
|
||||
}
|
||||
|
||||
GridContainer.AddChild(newbutton);
|
||||
AddChild(newButton);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,22 +233,8 @@ namespace Content.Client.GameObjects
|
||||
//Gets entity sprite and assigns it to button texture
|
||||
if (entity.TryGetComponent(out ISpriteComponent sprite))
|
||||
{
|
||||
//var tex = sprite.Icon.Default;
|
||||
|
||||
var view = button.GetChild<SpriteView>("SpriteView");
|
||||
view.Sprite = sprite;
|
||||
|
||||
/*
|
||||
if (tex != null)
|
||||
{
|
||||
rect.Texture = tex;
|
||||
rect.Scale = new Vector2(Math.Min(CalculateMinimumSize().X, 32) / tex.Height, Math.Min(CalculateMinimumSize().Y, 32) / tex.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,16 +269,25 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private class InventoryButton : PanelContainer
|
||||
private sealed class InventoryButton : MarginContainer
|
||||
{
|
||||
public Slots Slot;
|
||||
public EntityUid EntityUid;
|
||||
|
||||
protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Mobs/StorageSlot.tscn");
|
||||
public Slots Slot { get; }
|
||||
public EntityUid EntityUid { get; set; }
|
||||
|
||||
public InventoryButton(Slots slot)
|
||||
{
|
||||
Slot = slot;
|
||||
|
||||
CustomMinimumSize = (50, 50);
|
||||
|
||||
AddChild(new Button("Button")
|
||||
{
|
||||
ClipText = true
|
||||
});
|
||||
AddChild(new SpriteView("SpriteView")
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Ignore
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,28 +137,23 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private class SpeciesWindow : Control
|
||||
private class SpeciesWindow : TextureRect
|
||||
{
|
||||
private TextureRect _textureRect;
|
||||
|
||||
protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Mobs/Species.tscn");
|
||||
|
||||
protected override void Initialize()
|
||||
public SpeciesWindow()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_textureRect = (TextureRect)GetChild("TextureRect");
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkCenter;
|
||||
SizeFlagsVertical = SizeFlags.None;
|
||||
}
|
||||
|
||||
public void SetIcon(HudStateChange changemessage)
|
||||
public void SetIcon(HudStateChange changeMessage)
|
||||
{
|
||||
if (!IoCManager.Resolve<IResourceCache>().TryGetResource<TextureResource>(new ResourcePath("/Textures") / changemessage.StateSprite, out var newtexture))
|
||||
if (!IoCManager.Resolve<IResourceCache>().TryGetResource<TextureResource>(new ResourcePath("/Textures") / changeMessage.StateSprite, out var newtexture))
|
||||
{
|
||||
Logger.Info("The Species Health Sprite {0} Does Not Exist", new ResourcePath("/Textures") / changemessage.StateSprite);
|
||||
Logger.Info("The Species Health Sprite {0} Does Not Exist", new ResourcePath("/Textures") / changeMessage.StateSprite);
|
||||
return;
|
||||
}
|
||||
|
||||
_textureRect.Texture = newtexture;
|
||||
Texture = newtexture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Engine/Scenes/SS14Window/SS14Window.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="SS14Window" index="0" instance=ExtResource( 1 )]
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 240.0
|
||||
margin_bottom = 522.0
|
||||
|
||||
[node name="Header Text" parent="Header" index="0"]
|
||||
text = "Character Info"
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0
|
||||
margin_bottom = 400.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags", "Theme" ]
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 1017.0
|
||||
margin_bottom = 393.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
use_top_left = false
|
||||
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme" ]
|
||||
|
||||
[node name="GridContainer" type="GridContainer" parent="CenterContainer" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 505.0
|
||||
margin_top = 193.0
|
||||
margin_right = 505.0
|
||||
margin_bottom = 193.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
columns = 3
|
||||
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Rect", "Size Flags", "Theme", "custom_constants" ]
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Control" type="Control" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0
|
||||
margin_bottom = 64.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Rect" ]
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
expand = true
|
||||
stretch_mode = 6
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin" ]
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
content_margin_left = -1.0
|
||||
content_margin_right = -1.0
|
||||
content_margin_top = -1.0
|
||||
content_margin_bottom = -1.0
|
||||
bg_color = Color( 0.746094, 0.0320587, 0.0320587, 0.519333 )
|
||||
draw_center = true
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 0.8, 0.8, 0.8, 1 )
|
||||
border_blend = false
|
||||
corner_radius_top_left = 2
|
||||
corner_radius_top_right = 2
|
||||
corner_radius_bottom_right = 2
|
||||
corner_radius_bottom_left = 2
|
||||
corner_detail = 8
|
||||
expand_margin_left = 0.0
|
||||
expand_margin_right = 0.0
|
||||
expand_margin_top = 0.0
|
||||
expand_margin_bottom = 0.0
|
||||
shadow_color = Color( 0, 0, 0, 0.6 )
|
||||
shadow_size = 0
|
||||
anti_aliasing = false
|
||||
anti_aliasing_size = 1
|
||||
_sections_unfolded = [ "Anti Aliasing", "Border", "Border Width", "Corner Radius", "Expand Margin", "Shadow" ]
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Content/Scenes/Mobs/StorageSlot.tres" type="StyleBox" id=1]
|
||||
[ext_resource path="res://Engine/Scenes/SpriteMirror/SpriteView.tscn" type="PackedScene" id=2]
|
||||
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer"]
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -974.0
|
||||
margin_bottom = -550.0
|
||||
rect_min_size = Vector2( 50, 50 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = true
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
custom_styles/panel = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Material", "Mouse", "Rect", "Visibility", "custom_styles" ]
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 49.0
|
||||
margin_bottom = 49.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
action_mode = 0
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Slot"
|
||||
flat = true
|
||||
clip_text = true
|
||||
align = 1
|
||||
_sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "custom_colors", "custom_constants", "custom_fonts", "custom_styles" ]
|
||||
|
||||
[node name="SpriteView" parent="." instance=ExtResource( 2 )]
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 49.0
|
||||
margin_bottom = 49.0
|
||||
mouse_filter = 2
|
||||
_sections_unfolded = [ "Mouse" ]
|
||||
|
||||
Reference in New Issue
Block a user