Fix character UI being broken.
Also transition everything away from tscn files.
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@@ -9,6 +9,7 @@ using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.GameObjects.Components.Actor
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{
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@@ -41,9 +42,7 @@ namespace Content.Client.GameObjects.Components.Actor
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var UIcomponents = Owner.GetAllComponents<ICharacterUI>();
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_window = new CharacterWindow(UIcomponents);
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//Add to screen the window and hide it
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_window.AddToScreen();
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_window.Close();
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//Toggle window visible/invisible on keypress
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_openMenuCmdHandler = InputCmdHandler.FromDelegate(session => {
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@@ -81,17 +80,24 @@ namespace Content.Client.GameObjects.Components.Actor
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/// </summary>
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public class CharacterWindow : SS14Window
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{
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protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Mobs/CharacterWindow.tscn");
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private readonly VBoxContainer _contentsVBox;
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public CharacterWindow(IEnumerable<ICharacterUI> windowcomponents) : base(IoCManager.Resolve<IDisplayManager>())
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public CharacterWindow(IEnumerable<ICharacterUI> windowComponents) : base(IoCManager.Resolve<IDisplayManager>())
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{
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//TODO: sort window components by priority of window component
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foreach(var element in windowcomponents.OrderByDescending(x => x.Priority))
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Title = "Character";
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HideOnClose = true;
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Visible = false;
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_contentsVBox = new VBoxContainer();
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Contents.AddChild(_contentsVBox);
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// TODO: sort window components by priority of window component
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foreach (var element in windowComponents.OrderBy(x => x.Priority))
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{
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Contents.AddChild(element.Scene);
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_contentsVBox.AddChild(element.Scene);
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}
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HideOnClose = true;
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Size = CombinedMinimumSize;
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}
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}
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}
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