Reagent grinder jittering (#24190)
* Reagent grinder jittering * Fix jittering for offset sprites
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@@ -30,6 +30,7 @@ namespace Content.Client.Jittering
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var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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jittering.StartOffset = sprite.Offset;
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_animationPlayer.Play(uid, animationPlayer, GetAnimation(jittering, sprite), _jitterAnimationKey);
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_animationPlayer.Play(uid, animationPlayer, GetAnimation(jittering, sprite), _jitterAnimationKey);
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}
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}
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@@ -39,7 +40,7 @@ namespace Content.Client.Jittering
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_animationPlayer.Stop(uid, animationPlayer, _jitterAnimationKey);
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_animationPlayer.Stop(uid, animationPlayer, _jitterAnimationKey);
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if (TryComp(uid, out SpriteComponent? sprite))
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if (TryComp(uid, out SpriteComponent? sprite))
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sprite.Offset = Vector2.Zero;
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sprite.Offset = jittering.StartOffset;
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}
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}
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private void OnAnimationCompleted(EntityUid uid, JitteringComponent jittering, AnimationCompletedEvent args)
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private void OnAnimationCompleted(EntityUid uid, JitteringComponent jittering, AnimationCompletedEvent args)
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@@ -91,7 +92,7 @@ namespace Content.Client.Jittering
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KeyFrames =
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KeyFrames =
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{
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{
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new AnimationTrackProperty.KeyFrame(sprite.Offset, 0f),
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new AnimationTrackProperty.KeyFrame(sprite.Offset, 0f),
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new AnimationTrackProperty.KeyFrame(offset, length),
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new AnimationTrackProperty.KeyFrame(jittering.StartOffset + offset, length),
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}
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}
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}
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}
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}
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}
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@@ -20,6 +20,8 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using System.Linq;
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using System.Linq;
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using Content.Server.Jittering;
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using Content.Shared.Jittering;
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namespace Content.Server.Kitchen.EntitySystems
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namespace Content.Server.Kitchen.EntitySystems
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{
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{
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@@ -36,11 +38,14 @@ namespace Content.Server.Kitchen.EntitySystems
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
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[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
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[Dependency] private readonly JitteringSystem _jitter = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<ActiveReagentGrinderComponent, ComponentStartup>(OnActiveGrinderStart);
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SubscribeLocalEvent<ActiveReagentGrinderComponent, ComponentRemove>(OnActiveGrinderRemove);
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentStartup>((uid, _, _) => UpdateUiState(uid));
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SubscribeLocalEvent<ReagentGrinderComponent, ComponentStartup>((uid, _, _) => UpdateUiState(uid));
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SubscribeLocalEvent((EntityUid uid, ReagentGrinderComponent _, ref PowerChangedEvent _) => UpdateUiState(uid));
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SubscribeLocalEvent((EntityUid uid, ReagentGrinderComponent _, ref PowerChangedEvent _) => UpdateUiState(uid));
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
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@@ -119,6 +124,16 @@ namespace Content.Server.Kitchen.EntitySystems
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}
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}
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}
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}
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private void OnActiveGrinderStart(Entity<ActiveReagentGrinderComponent> ent, ref ComponentStartup args)
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{
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_jitter.AddJitter(ent, -10, 100);
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}
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private void OnActiveGrinderRemove(Entity<ActiveReagentGrinderComponent> ent, ref ComponentRemove args)
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{
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RemComp<JitteringComponent>(ent);
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}
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private void OnEntRemoveAttempt(Entity<ReagentGrinderComponent> entity, ref ContainerIsRemovingAttemptEvent args)
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private void OnEntRemoveAttempt(Entity<ReagentGrinderComponent> entity, ref ContainerIsRemovingAttemptEvent args)
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{
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{
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if (HasComp<ActiveReagentGrinderComponent>(entity))
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if (HasComp<ActiveReagentGrinderComponent>(entity))
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@@ -17,4 +17,11 @@ public sealed partial class JitteringComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 LastJitter { get; set; }
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public Vector2 LastJitter { get; set; }
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/// <summary>
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/// The offset that an entity had before jittering started,
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/// so that we can reset it properly.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 StartOffset = Vector2.Zero;
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}
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}
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