Power System (Complete) (#25)
* Power Commit 1 * Commit 2 * Powernet Part2, All components essentially complete * Commit 4 * Commit 5 * Commit 6 Creates prototypes * Finishes powernet code alpha Adds prototypes and logic for powernet updating and regeneration * Adds onremove functionality to all components Without these bits of logic nothing makes any sense! * And this * Fixes a lot of bugs * Fix powernet thinking devices are duplicates * Fix bug and add comments * woop woop thats the sound of the police
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@@ -1,5 +1,6 @@
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.Interfaces.GameObjects;
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using SS14.Server;
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using SS14.Server.Interfaces;
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@@ -59,6 +60,12 @@ namespace Content.Server
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factory.Register<DestructibleComponent>();
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factory.Register<TemperatureComponent>();
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factory.Register<ServerDoorComponent>();
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factory.Register<PowerTransferComponent>();
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factory.Register<PowerProviderComponent>();
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factory.Register<PowerNodeComponent>();
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factory.Register<PowerStorageComponent>();
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factory.Register<PowerDeviceComponent>();
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factory.Register<PowerGeneratorComponent>();
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}
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/// <inheritdoc />
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