Gravity (#841)
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64
Content.IntegrationTests/Tests/GravityGridTest.cs
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64
Content.IntegrationTests/Tests/GravityGridTest.cs
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Power;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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/// Tests the behavior of GravityGeneratorComponent,
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/// making sure that gravity is applied to the correct grids.
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[TestFixture]
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[TestOf(typeof(GravityGeneratorComponent))]
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public class GravityGridTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var server = StartServerDummyTicker();
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IEntity generator = null;
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IMapGrid grid1 = null;
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IMapGrid grid2 = null;
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// Create grids
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server.Assert(() =>
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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mapMan.CreateMap(new MapId(1));
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grid1 = mapMan.CreateGrid(new MapId(1));
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grid2 = mapMan.CreateGrid(new MapId(1));
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var entityMan = IoCManager.Resolve<IEntityManager>();
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generator = entityMan.SpawnEntity("GravityGenerator", new GridCoordinates(new Vector2(0, 0), grid2.Index));
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Assert.That(generator.HasComponent<GravityGeneratorComponent>());
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Assert.That(generator.HasComponent<PowerDeviceComponent>());
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var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
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var powerComponent = generator.GetComponent<PowerDeviceComponent>();
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Assert.AreEqual(generatorComponent.Status, GravityGeneratorStatus.Unpowered);
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powerComponent.ExternalPowered = true;
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});
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server.RunTicks(1);
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server.Assert(() =>
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{
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var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
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Assert.AreEqual(generatorComponent.Status, GravityGeneratorStatus.On);
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Assert.That(!grid1.HasGravity);
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Assert.That(grid2.HasGravity);
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});
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await server.WaitIdleAsync();
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}
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}
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}
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