Add prediction for standing states and mob states (#1937)
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Rotation
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{
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[Serializable, NetSerializable]
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public enum RotationVisuals
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{
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RotationState
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}
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[Serializable, NetSerializable]
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public enum RotationState
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{
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/// <summary>
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/// Standing up
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/// </summary>
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Vertical,
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/// <summary>
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/// Laying down
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/// </summary>
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Horizontal,
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}
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}
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