Add prediction for standing states and mob states (#1937)
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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private bool CanGib(IEntity entity)
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{
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return entity.HasComponent<IBodyManagerComponent>() && !_safe && Powered;
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return entity.HasComponent<ISharedBodyManagerComponent>() && !_safe && Powered;
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}
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private bool CanRecycle(IEntity entity, [MaybeNullWhen(false)] out ConstructionPrototype prototype)
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