Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Recycling
private bool CanGib(IEntity entity)
{
return entity.HasComponent<IBodyManagerComponent>() && !_safe && Powered;
return entity.HasComponent<ISharedBodyManagerComponent>() && !_safe && Powered;
}
private bool CanRecycle(IEntity entity, [MaybeNullWhen(false)] out ConstructionPrototype prototype)