Add prediction for standing states and mob states (#1937)
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Medical
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return;
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}
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if (!eventArgs.Target.TryGetComponent(out IBodyManagerComponent body))
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if (!eventArgs.Target.TryGetComponent(out ISharedBodyManagerComponent body))
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{
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return;
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}
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