Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Doors
// Disabled because it makes it suck hard to walk through double doors.
if (entity.HasComponent<IBodyManagerComponent>())
if (entity.HasComponent<ISharedBodyManagerComponent>())
{
if (!entity.TryGetComponent<IMoverComponent>(out var mover)) return;