Add prediction for standing states and mob states (#1937)
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Doors
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// Disabled because it makes it suck hard to walk through double doors.
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if (entity.HasComponent<IBodyManagerComponent>())
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if (entity.HasComponent<ISharedBodyManagerComponent>())
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{
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if (!entity.TryGetComponent<IMoverComponent>(out var mover)) return;
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