Add prediction for standing states and mob states (#1937)
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@@ -143,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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if (!entity.HasComponent<ItemComponent>() &&
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!entity.HasComponent<IBodyManagerComponent>())
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!entity.HasComponent<ISharedBodyManagerComponent>())
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{
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return false;
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}
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