Add prediction for standing states and mob states (#1937)
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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return entity.HasComponent<ItemComponent>() ||
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entity.HasComponent<IBodyManagerComponent>();
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entity.HasComponent<ISharedBodyManagerComponent>();
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}
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public bool TryInsert(IEntity entity)
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