Add prediction for standing states and mob states (#1937)
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@@ -14,7 +14,7 @@ namespace Content.Client.GameObjects.Components.Body
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDamageableComponent))]
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[ComponentReference(typeof(IBodyManagerComponent))]
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[ComponentReference(typeof(ISharedBodyManagerComponent))]
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public class BodyManagerComponent : SharedBodyManagerComponent, IClientDraggable
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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