Fix some things setting StackComponent count manually.
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@@ -3,6 +3,7 @@ using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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@@ -19,14 +20,9 @@ namespace Content.Server.Construction.Completions
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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if(!entity.TryGetComponent(out StackComponent? stackComponent)) return;
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if(!entity.HasComponent<StackComponent>()) return;
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stackComponent.Count = Math.Min(stackComponent.MaxCount, Amount);
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if (Amount > stackComponent.MaxCount)
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{
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Logger.Warning("StackCount is bigger than maximum stack capacity, for entity " + entity.Name);
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}
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entity.EntityManager.EventBus.RaiseLocalEvent(entity.Uid, new StackChangeCountEvent(Amount), false);
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}
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}
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}
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