Adds ClumsyComponent.TryRollClumsy helper method.

This commit is contained in:
Pieter-Jan Briers
2021-01-23 17:54:58 +01:00
parent 6635054cac
commit 1eb5af6449
2 changed files with 28 additions and 3 deletions

View File

@@ -1,4 +1,10 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
#nullable enable
namespace Content.Server.GameObjects.Components.Mobs
{
@@ -8,6 +14,27 @@ namespace Content.Server.GameObjects.Components.Mobs
[RegisterComponent]
public class ClumsyComponent : Component
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Clumsy";
public bool RollClumsy(float chance)
{
return Running && _random.Prob(chance);
}
/// <summary>
/// Rolls a probability chance for a "bad action" if the target entity is clumsy.
/// </summary>
/// <param name="entity">The entity that the clumsy check is happening for.</param>
/// <param name="chance">
/// The chance that a "bad action" happens if the user is clumsy, between 0 and 1 inclusive.
/// </param>
/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
public static bool TryRollClumsy(IEntity entity, float chance)
{
return entity.TryGetComponent(out ClumsyComponent? clumsy)
&& clumsy.RollClumsy(chance);
}
}
}