@@ -1,11 +1,11 @@
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#nullable enable
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using Robust.Shared.Physics;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Physics.Pull
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{
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public class PullStartedMessage : PullMessage
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{
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public PullStartedMessage(IPhysBody puller, IPhysBody pulled) :
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public PullStartedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(puller, pulled)
|
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{
|
||||
}
|
||||
|
||||
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