@@ -1,11 +1,11 @@
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#nullable enable
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using Robust.Shared.Physics;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Physics.Pull
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{
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public class PullAttemptMessage : PullMessage
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{
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public PullAttemptMessage(IPhysBody puller, IPhysBody pulled) : base(puller, pulled) { }
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public PullAttemptMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled) { }
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public bool Cancelled { get; set; }
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}
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