@@ -11,7 +11,6 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Pulling
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@@ -21,16 +20,14 @@ namespace Content.Shared.GameObjects.Components.Pulling
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public override string Name => "Pullable";
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public override uint? NetID => ContentNetIDs.PULLABLE;
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[ComponentDependency] private readonly PhysicsComponent? _physics = default!;
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[ComponentDependency] private readonly IPhysicsComponent? _physics = default!;
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/// <summary>
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/// Only set in Puller->set! Only set in unison with _pullerPhysics!
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/// </summary>
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private IEntity? _puller;
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private IPhysBody? _pullerPhysics;
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public IPhysBody? PullerPhysics => _pullerPhysics;
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private DistanceJoint? _pullJoint = null;
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private IPhysicsComponent? _pullerPhysics;
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public IPhysicsComponent? PullerPhysics => _pullerPhysics;
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/// <summary>
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/// The current entity pulling this component.
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@@ -65,6 +62,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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oldPuller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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_physics.WakeBody();
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_physics.TryRemoveController<PullController>();
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}
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// else-branch warning is handled below
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}
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@@ -72,7 +70,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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// Now that is settled, prepare to be pulled by a new object.
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if (_physics == null)
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{
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Logger.WarningS("c.go.c.pulling", "Well now you've done it, haven't you? SharedPullableComponent on {0} didn't have an IPhysBody.", Owner);
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Logger.WarningS("c.go.c.pulling", "Well now you've done it, haven't you? SharedPullableComponent on {0} didn't have an IPhysicsComponent.", Owner);
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return;
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}
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@@ -85,7 +83,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return;
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}
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if (!value.TryGetComponent<PhysicsComponent>(out var pullerPhysics))
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if (!value.TryGetComponent<IPhysicsComponent>(out var valuePhysics))
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{
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return;
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}
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@@ -115,7 +113,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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// Continue with pulling process.
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var pullAttempt = new PullAttemptMessage(pullerPhysics, _physics);
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var pullAttempt = new PullAttemptMessage(valuePhysics, _physics);
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value.SendMessage(null, pullAttempt);
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@@ -135,8 +133,9 @@ namespace Content.Shared.GameObjects.Components.Pulling
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_puller = value;
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Dirty();
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_pullerPhysics = pullerPhysics;
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_pullerPhysics = valuePhysics;
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_physics.EnsureController<PullController>().Manager = this;
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var message = new PullStartedMessage(_pullerPhysics, _physics);
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_puller.SendMessage(null, message);
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@@ -144,13 +143,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
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_puller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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_physics.WakeBody();
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_pullJoint = pullerPhysics.CreateDistanceJoint(_physics);
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// _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype
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_pullJoint.CollideConnected = true;
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_pullJoint.Length = 1.4f;
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_pullJoint.MaxLength = 2.0f; // TODO hacky, we should consider ours and their bb
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}
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// Code here will not run if pulling a new object was attempted and failed because of the returns from the refactor.
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}
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@@ -219,12 +212,6 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return false;
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}
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if (_physics != null && _pullJoint != null)
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{
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_physics.RemoveJoint(_pullJoint);
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}
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_pullJoint = null;
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Puller = null;
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return true;
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}
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@@ -259,16 +246,12 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return false;
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}
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/*
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if (!_physics.TryGetController(out PullController controller))
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{
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return false;
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}
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*/
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return true;
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//return controller.TryMoveTo(Puller.Transform.Coordinates, to);
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return controller.TryMoveTo(Puller.Transform.Coordinates, to);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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Reference in New Issue
Block a user