@@ -1,62 +0,0 @@
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#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Movement
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{
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[RegisterComponent]
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public class SharedTileFrictionModifier : Component
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{
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public override string Name => "TileFrictionModifier";
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/// <summary>
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/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float Modifier
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{
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get => _modifier;
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set
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{
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if (MathHelper.CloseTo(_modifier, value)) return;
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_modifier = value;
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}
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}
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private float _modifier;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Modifier, "modifier", 1.0f);
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}
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public override ComponentState GetComponentState(ICommonSession session)
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{
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return new TileFrictionComponentState(_modifier);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not TileFrictionComponentState tileState) return;
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_modifier = tileState.Modifier;
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}
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[NetSerializable, Serializable]
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protected class TileFrictionComponentState : ComponentState
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{
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public float Modifier;
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public TileFrictionComponentState(float modifier) : base(ContentNetIDs.TILE_FRICTION)
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{
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Modifier = modifier;
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}
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}
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}
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}
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