Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -20,8 +20,8 @@ namespace Content.Shared.GameObjects.Components.Disposal
[ViewVariables]
public bool Anchored =>
!Owner.TryGetComponent(out IPhysBody? physics) ||
physics.BodyType == BodyType.Static;
!Owner.TryGetComponent(out IPhysicsComponent? physics) ||
physics.Anchored;
[Serializable, NetSerializable]
public enum Visuals
@@ -166,7 +166,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
if (!Anchored)
return false;
if (!entity.TryGetComponent(out IPhysBody? physics) ||
if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
!physics.CanCollide)
{
if (!(entity.TryGetComponent(out IMobStateComponent? damageState) && damageState.IsDead())) {