@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.Components.Buckle
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public sealed override uint? NetID => ContentNetIDs.BUCKLE;
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[ComponentDependency] protected readonly IPhysBody? Physics;
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[ComponentDependency] protected readonly IPhysicsComponent? Physics;
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/// <summary>
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/// The range from which this entity can buckle to a <see cref="SharedStrapComponent"/>.
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