Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -1,11 +1,11 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Throw;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
@@ -144,12 +144,12 @@ namespace Content.Server.GameObjects.EntitySystems
private bool HandleThrowItem(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var playerEnt = ((IPlayerSession)session).AttachedEntity;
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (playerEnt == null || !playerEnt.IsValid())
if (plyEnt == null || !plyEnt.IsValid())
return false;
if (!playerEnt.TryGetComponent(out HandsComponent handsComp))
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return false;
if (!handsComp.CanDrop(handsComp.ActiveHand))
@@ -168,19 +168,14 @@ namespace Content.Server.GameObjects.EntitySystems
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, playerEnt.Transform.Coordinates);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.Coordinates);
// can only throw one item at a time, regardless of what the prototype stack size is.
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
newStackComp.Count = 1;
}
var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
if (direction == Vector2.Zero) return true;
direction = direction.Normalized * MathF.Min(direction.Length, 8.0f);
throwEnt.TryThrow(direction * ThrowForce * 15);
throwEnt.ThrowTo(ThrowForce, coords, plyEnt.Transform.Coordinates, false, plyEnt);
return true;
}