@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -26,7 +25,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems.Click
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@@ -39,8 +37,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private List<IThrowCollide> _throwCollide = new();
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public override void Initialize()
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{
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SubscribeNetworkEvent<DragDropMessage>(HandleDragDropMessage);
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@@ -606,43 +602,28 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// Calls ThrowCollide on all components that implement the IThrowCollide interface
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/// on a thrown entity and the target entity it hit.
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/// </summary>
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public void ThrowCollideInteraction(IEntity user, IPhysBody thrown, IPhysBody target)
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public void ThrowCollideInteraction(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
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{
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// TODO: Just pass in the bodies directly
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var collideMsg = new ThrowCollideMessage(user, thrown.Entity, target.Entity);
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var collideMsg = new ThrowCollideMessage(user, thrown, target, location);
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RaiseLocalEvent(collideMsg);
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if (collideMsg.Handled)
|
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{
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||||
return;
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||||
}
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||||
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Entity, target.Entity);
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var eventArgs = new ThrowCollideEventArgs(user, thrown, target, location);
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foreach (var comp in thrown.Entity.GetAllComponents<IThrowCollide>())
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foreach (var comp in thrown.GetAllComponents<IThrowCollide>().ToArray())
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||||
{
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||||
_throwCollide.Add(comp);
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||||
if (thrown.Deleted) break;
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comp.DoHit(eventArgs);
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||||
}
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||||
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||||
foreach (var collide in _throwCollide)
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||||
foreach (var comp in target.GetAllComponents<IThrowCollide>().ToArray())
|
||||
{
|
||||
if (thrown.Entity.Deleted) break;
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||||
collide.DoHit(eventArgs);
|
||||
if (target.Deleted) break;
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||||
comp.HitBy(eventArgs);
|
||||
}
|
||||
|
||||
_throwCollide.Clear();
|
||||
|
||||
foreach (var comp in target.Entity.GetAllComponents<IThrowCollide>())
|
||||
{
|
||||
_throwCollide.Add(comp);
|
||||
}
|
||||
|
||||
foreach (var collide in _throwCollide)
|
||||
{
|
||||
if (target.Entity.Deleted) break;
|
||||
collide.HitBy(eventArgs);
|
||||
}
|
||||
|
||||
_throwCollide.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user