@@ -254,7 +254,7 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
return;
|
||||
}
|
||||
|
||||
physicsComponent.BodyStatus = BodyStatus.InAir;
|
||||
physicsComponent.Status = BodyStatus.InAir;
|
||||
|
||||
if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
|
||||
{
|
||||
@@ -265,6 +265,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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||||
projectileComponent.IgnoreEntity(Owner);
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||||
|
||||
physicsComponent
|
||||
.EnsureController<BulletController>()
|
||||
.LinearVelocity = Owner.Transform.WorldRotation.ToVec() * 20f;
|
||||
|
||||
projectile.Transform.LocalRotation = Owner.Transform.WorldRotation;
|
||||
|
||||
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