Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -4,7 +4,6 @@ using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Rotatable
@@ -18,8 +17,8 @@ namespace Content.Server.GameObjects.Components.Rotatable
private void TryFlip(IEntity user)
{
if (Owner.TryGetComponent(out IPhysBody? physics) &&
physics.BodyType == BodyType.Static)
if (Owner.TryGetComponent(out IPhysicsComponent? physics) &&
physics.Anchored)
{
Owner.PopupMessage(user, Loc.GetString("It's stuck."));
return;