@@ -19,7 +19,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -31,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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{
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public override string Name => "Recycler";
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public List<IEntity> Intersecting { get; set; } = new();
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private readonly List<IEntity> _intersecting = new();
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/// <summary>
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/// Whether or not sentient beings will be recycled
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@@ -73,9 +72,9 @@ namespace Content.Server.GameObjects.Components.Recycling
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private void Recycle(IEntity entity)
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{
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if (!Intersecting.Contains(entity))
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if (!_intersecting.Contains(entity))
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{
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Intersecting.Add(entity);
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_intersecting.Add(entity);
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}
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// TODO: Prevent collision with recycled items
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@@ -94,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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recyclable.Recycle(_efficiency);
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}
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public bool CanRun()
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private bool CanRun()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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!receiver.Powered)
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@@ -110,15 +109,15 @@ namespace Content.Server.GameObjects.Components.Recycling
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return true;
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}
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public bool CanMove(IEntity entity)
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private bool CanMove(IEntity entity)
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{
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if (entity == Owner)
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{
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return false;
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}
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if (!entity.TryGetComponent(out IPhysBody? physics) ||
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physics.BodyType == BodyType.Static)
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if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
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physics.Anchored)
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{
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return false;
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}
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@@ -141,6 +140,34 @@ namespace Content.Server.GameObjects.Components.Recycling
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return true;
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}
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public void Update(float frameTime)
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{
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if (!CanRun())
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{
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_intersecting.Clear();
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return;
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}
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var direction = Vector2.UnitX;
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for (var i = _intersecting.Count - 1; i >= 0; i--)
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{
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var entity = _intersecting[i];
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if (entity.Deleted || !CanMove(entity) || !Owner.EntityManager.IsIntersecting(Owner, entity))
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{
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_intersecting.RemoveAt(i);
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continue;
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}
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if (entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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var controller = physics.EnsureController<ConveyedController>();
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controller.Move(direction, frameTime, entity.Transform.WorldPosition - Owner.Transform.WorldPosition);
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -149,9 +176,9 @@ namespace Content.Server.GameObjects.Components.Recycling
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serializer.DataField(ref _efficiency, "efficiency", 0.25f);
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}
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void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
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void ICollideBehavior.CollideWith(IEntity collidedWith)
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{
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Recycle(otherBody.Entity);
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Recycle(collidedWith);
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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Reference in New Issue
Block a user