Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Pulling
{
@@ -32,15 +31,15 @@ namespace Content.Server.GameObjects.Components.Pulling
}
if (!user.HasComponent<ISharedHandsComponent>() ||
!user.TryGetComponent(out IPhysBody? userPhysics) ||
!component.Owner.TryGetComponent(out IPhysBody? targetPhysics) ||
targetPhysics.BodyType == BodyType.Static)
!user.TryGetComponent(out IPhysicsComponent? userPhysics) ||
!component.Owner.TryGetComponent(out IPhysicsComponent? targetPhysics) ||
targetPhysics.Anchored)
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = component.Puller == userPhysics.Entity
data.Text = component.Puller == userPhysics
? Loc.GetString("Stop pulling")
: Loc.GetString("Pull");
}