@@ -0,0 +1,118 @@
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Projectiles
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal class ThrownItemComponent : ProjectileComponent, ICollideBehavior
|
||||
{
|
||||
public const float DefaultThrowTime = 0.25f;
|
||||
|
||||
private bool _shouldCollide = true;
|
||||
private bool _shouldStop = false;
|
||||
|
||||
public override string Name => "ThrownItem";
|
||||
public override uint? NetID => ContentNetIDs.THROWN_ITEM;
|
||||
|
||||
/// <summary>
|
||||
/// User who threw the item.
|
||||
/// </summary>
|
||||
public IEntity User { get; set; }
|
||||
|
||||
void ICollideBehavior.CollideWith(IEntity entity)
|
||||
{
|
||||
if (!_shouldCollide || entity.Deleted) return;
|
||||
if (entity.TryGetComponent(out PhysicsComponent collid))
|
||||
{
|
||||
if (!collid.Hard) // ignore non hard
|
||||
return;
|
||||
|
||||
_shouldStop = true; // hit something hard => stop after this collision
|
||||
|
||||
// Raise an event.
|
||||
EntitySystem.Get<InteractionSystem>().ThrowCollideInteraction(User, Owner, entity, Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
// Stop colliding with mobs, this mimics not having enough velocity to do damage
|
||||
// after impacting the first object.
|
||||
// For realism this should actually be changed when the velocity of the object is less than a threshold.
|
||||
// This would allow ricochets off walls, and weird gravity effects from slowing the object.
|
||||
if (!Owner.Deleted && Owner.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
_shouldCollide = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void StopThrow()
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
body.PhysicsShapes[0].CollisionMask &= (int) ~CollisionGroup.ThrownItem;
|
||||
|
||||
if (body.TryGetController(out ThrownController controller))
|
||||
{
|
||||
controller.LinearVelocity = Vector2.Zero;
|
||||
}
|
||||
|
||||
body.Status = BodyStatus.OnGround;
|
||||
|
||||
Owner.RemoveComponent<ThrownItemComponent>();
|
||||
EntitySystem.Get<InteractionSystem>().LandInteraction(User, Owner, Owner.Transform.Coordinates);
|
||||
}
|
||||
}
|
||||
|
||||
void ICollideBehavior.PostCollide(int collideCount)
|
||||
{
|
||||
if (_shouldStop && collideCount > 0)
|
||||
{
|
||||
StopThrow();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartThrow(Vector2 direction, float speed)
|
||||
{
|
||||
var comp = Owner.GetComponent<IPhysicsComponent>();
|
||||
comp.Status = BodyStatus.InAir;
|
||||
|
||||
var controller = comp.EnsureController<ThrownController>();
|
||||
controller.Push(direction, speed);
|
||||
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.PlayFromEntity("/Audio/Effects/toss.ogg", Owner);
|
||||
|
||||
StartStopTimer();
|
||||
}
|
||||
|
||||
private void StartStopTimer()
|
||||
{
|
||||
Owner.SpawnTimer((int) (DefaultThrowTime * 1000), MaybeStopThrow);
|
||||
}
|
||||
|
||||
private void MaybeStopThrow()
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IoCManager.Resolve<IPhysicsManager>().IsWeightless(Owner.Transform.Coordinates))
|
||||
{
|
||||
StartStopTimer();
|
||||
return;
|
||||
}
|
||||
|
||||
StopThrow();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user