Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Projectiles
@@ -33,14 +32,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
Owner.EnsureComponentWarn(out ProjectileComponent _);
}
void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
void ICollideBehavior.CollideWith(IEntity entity)
{
if (otherBody.Entity.TryGetComponent(out StunnableComponent stunnableComponent))
if (entity.TryGetComponent(out StunnableComponent stunnableComponent))
{
stunnableComponent.Stun(_stunAmount);
stunnableComponent.Knockdown(_knockdownAmount);
stunnableComponent.Slowdown(_slowdownAmount);
}
}
void ICollideBehavior.PostCollide(int collidedCount) {}
}
}