@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Projectiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -13,7 +12,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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[RegisterComponent]
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public class ProjectileComponent : SharedProjectileComponent, ICollideBehavior, IPostCollide
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public class ProjectileComponent : SharedProjectileComponent, ICollideBehavior
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{
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protected override EntityUid Shooter => _shooter;
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@@ -28,14 +27,15 @@ namespace Content.Server.GameObjects.Components.Projectiles
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set => _damages = value;
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}
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private bool _damagedEntity = false;
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public bool DeleteOnCollide => _deleteOnCollide;
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private bool _deleteOnCollide;
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// Get that juicy FPS hit sound
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private string _soundHit;
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private string _soundHitSpecies;
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private bool _damagedEntity;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -58,27 +58,39 @@ namespace Content.Server.GameObjects.Components.Projectiles
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Dirty();
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}
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private bool _internalDeleteOnCollide;
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/// <summary>
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/// Applies the damage when our projectile collides with its victim
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/// Applies the damage when our projectile collides with its victim
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/// </summary>
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void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
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/// <param name="entity"></param>
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void ICollideBehavior.CollideWith(IEntity entity)
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{
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// This is so entities that shouldn't get a collision are ignored.
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if (!otherBody.Hard || _damagedEntity)
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if (_damagedEntity)
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{
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return;
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}
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if (otherBody.Entity.TryGetComponent(out IDamageableComponent damage) && _soundHitSpecies != null)
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// This is so entities that shouldn't get a collision are ignored.
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if (entity.TryGetComponent(out IPhysicsComponent otherPhysics) && otherPhysics.Hard == false)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitSpecies, otherBody.Entity.Transform.Coordinates);
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_internalDeleteOnCollide = false;
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return;
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}
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else if (_soundHit != null)
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else
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHit, otherBody.Entity.Transform.Coordinates);
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_internalDeleteOnCollide = true;
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}
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if (damage != null)
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if (_soundHitSpecies != null && entity.HasComponent<IDamageableComponent>())
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitSpecies, entity.Transform.Coordinates);
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} else if (_soundHit != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHit, entity.Transform.Coordinates);
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}
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if (entity.TryGetComponent(out IDamageableComponent damage))
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{
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Owner.EntityManager.TryGetEntity(_shooter, out var shooter);
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@@ -90,17 +102,17 @@ namespace Content.Server.GameObjects.Components.Projectiles
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_damagedEntity = true;
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}
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// Damaging it can delete it
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if (!otherBody.Entity.Deleted && otherBody.Entity.TryGetComponent(out CameraRecoilComponent recoilComponent))
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if (!entity.Deleted && entity.TryGetComponent(out CameraRecoilComponent recoilComponent)
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&& Owner.TryGetComponent(out IPhysicsComponent ownPhysics))
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{
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var direction = ourBody.LinearVelocity.Normalized;
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var direction = ownPhysics.LinearVelocity.Normalized;
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recoilComponent.Kick(direction);
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}
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}
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void IPostCollide.PostCollide(IPhysBody ourBody, IPhysBody otherBody)
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void ICollideBehavior.PostCollide(int collideCount)
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{
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if (_damagedEntity) Owner.Delete();
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if (collideCount > 0 && DeleteOnCollide && _internalDeleteOnCollide) Owner.Delete();
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}
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public override ComponentState GetComponentState(ICommonSession player)
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Block a user